tag:blogger.com,1999:blog-7493108835971767202.post8478376593381181518..comments2024-03-13T00:55:34.282-07:00Comments on Path of The Elders Blog: “We have to start making the real world more like a game”On the Path of the Eldershttp://www.blogger.com/profile/09290735126599924229noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7493108835971767202.post-90489898352891961512010-05-14T08:20:48.359-07:002010-05-14T08:20:48.359-07:00This is a great concept! When you think about game...This is a great concept! When you think about games in education, the material is not all there in a book, waiting to be read and memorized to be recited back at some later time with no context for the information other than maybe a book and a chapter or page number.<br /><br />In the Path of the Elders games, the player is given a context and a goal for each game. Information about strategy, agendas, obsticles and hazards must be gleaned by meeting individuals and asking and answering questions. The players need the information from the NPCs and have a context for why it is needed and where it can be used. This context makes it very easy for players to recall the information later.<br /><br />I believe interactive learning is far superior to standard teaching methods.<br /><br />For one thing, there is direct feedback for the player (audio cues, character reactions, game pieces and interface elements), secondly, the learning outcomes can be built into game play (allowing the player to advance only after they have accomplished the learning outcomes).<br />POTE also provides several avenues for help which is avaiable anytime the child is playing the game. Most games also end up with user provided walkthroughs and hint and cheat guides that kids can access if they get stuck somewhere.<br /><br />This game would also provide the opportunity for children to help each other succeed in the games by giving each other hints or getting peers on the right path.Anonymousnoreply@blogger.com