Showing posts with label Trapping Game. Show all posts
Showing posts with label Trapping Game. Show all posts

Monday, May 31, 2010

Track Rabbits and Trap Martens Online!

So, how are you at reading animal tracks and hard-nose bargaining?


The neat thing about the Trapping Game is that it involves a lot more than simply catching animals.

First of all, you need to understand animal behaviour, learn how to read animal tracks, and figure out which traps are suitable for which type of animal.

Here I’m triumphantly collecting a rabbit!


Then once you’ve got your furs, you need to negotiate the price of your pelts with the factor at the Hudson’s Bay Company trading post.

That means that not only do you need to have some pretty sharp negotiating skills, but you also need to know what’s a fair price for the different type of furs.

Here I am in deep negotiations:




Oh yes, you also have to do all this while avoiding being mauled by hungry wolverines, falling into freezing water, or starving in the frozen wilderness!

As you can see, I failed to avoid the freezing water!



We wanted the Trapping Game to be entertaining, but we also wanted it to express the cultural significance of ndoho (the Cree word for hunting, fishing, and trapping in the bush); we wanted to explore the First People’s reciprocal relationship with the land and animals.

If you’re a teacher, the Trapping Game provides a great opportunity to talk about the historical relationship between the First Peoples and the Hudson's Bay Company.You can find detailed lesson plans in our Teachers’ Guides.

Good luck trapping! We'd love to hear about your adventures!

(And hopefully you’ll have better success at avoiding the wolverine than I did!)



Collette Jackson, Content and Marketing Specialist at BlackCherry Digital Media, is writing on behalf of On the Path of the Elders, a free online educational resource that explores Cree and Ojibway history and culture, and the signing of Treaty No. 9. 

Check out On the Path of the Elders at pathoftheelders.com.

For more information, email us at info@pathoftheelders.com.

Created in partnership with BlackCherry Digital Media, Archives Deschâtelets, the Doug Ellis Collection at Carleton University, Our Incredible World (Pinegrove Productions), the Mushkegowuk Council, Neh Naak Ko, the Archives of St. Paul University, Carleton University, and Wendy Campbell, Educational Consultant (Learning Methods Group).

This project was made possible with the support of the Department of Canadian Heritage through the Canadian Culture Online Strategy. Created with additional financial assistance from Indian and Northern Affairs Canada and the Inukshuk Fund.

Wednesday, May 12, 2010

3 Ideas for Using Path of the Elders in the Classroom

You can find comprehensive Teachers’ Guides for grades 4-10 at PathoftheElders.com, but to get you started here are 3 easy ideas for integrating On the Path of the Elders into the classroom! 

1)  The Canoeing Game stresses the importance of working together while drawing attention to the historical circumstances surrounding the signing of Treaty No. 9.

Before playing the Canoeing Game, use geometry to lead into a discussion about the events surrounding the treaty signing!

Give each of your students a set of tangrams and ask them to create a series of specific shapes. (Click here for a tangram outline). Insist that they work on the problems individually and give them a short time limit.

Once your students have failed to complete all the puzzles in the given time, divide the class into small groups and allow them to work on the problems together.

Ask each group to share their results with the class. Discuss how working as a group changed the problem solving process.

Explain that during the negotiations for Treaty No. 9, the government representatives approached each Aboriginal band individually. Discuss as a class how the treaty negotiations may have been different if all the bands had been able to work together. You can use the Interactive Treaty Map to guide your discussion!